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Radeon HD 5830 vs Radeon HD 5970

Intro

The Radeon HD 5830 has core speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1120(224x5) SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon HD 5970, which has a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also is made up of 1600 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
Radeon HD 5970 294 Watts
Difference: 119 Watts (68%)

Memory Bandwidth

Performance-wise, the Radeon HD 5970 should theoretically be a lot better than the Radeon HD 5830 overall. (explain)

Radeon HD 5970 256000 MB/sec
Radeon HD 5830 128000 MB/sec
Difference: 128000 (100%)

Texel Rate

The Radeon HD 5970 will be quite a bit (about 418%) more effective at texture filtering than the Radeon HD 5830. (explain)

Radeon HD 5970 232000 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 187200 (418%)

Pixel Rate

The Radeon HD 5970 is a lot (more or less 625%) better at anti-aliasing than the Radeon HD 5830, and capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 5970 92800 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 80000 (625%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 5830

Amazon.com

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Radeon HD 5970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 5830 Radeon HD 5970
Manufacturer AMD AMD
Year February 25, 2010 November 2009
Code Name Cypress LE Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 800 MHz 725 MHz (x2)
Memory Speed 4000 MHz 4000 MHz (x2)
Power (Max TDP) 175 watts 294 watts
Bandwidth 128000 MB/sec 256000 MB/sec
Texel Rate 44800 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 1120(224x5) 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 2154 million 2154 million
Bus PCIe 2.1 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon HD 5830

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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