Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon HD 3850 512MB
IntroThe GeForce GT 240 GDDR5 uses a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this model. It features 96 SPUs as well as 32 Texture Address Units and 8 ROPs.Compare those specs to the Radeon HD 3850 512MB, which has a GPU core clock speed of 668 MHz, and 512 MB of GDDR3 memory set to run at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 240 GDDR5 should in theory be a bit superior to the Radeon HD 3850 512MB overall. (explain)
Texel RateThe GeForce GT 240 GDDR5 will be quite a bit (approximately 65%) more effective at texture filtering than the Radeon HD 3850 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 3850 512MB is superior to the GeForce GT 240 GDDR5, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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