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GeForce GTX 580 3GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 580 3GB features clock speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare that to the Radeon HD 4850 X2 512MB, which makes use of a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 memory is set to run at a frequency of 993 MHz on this model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 3GB 244 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

In theory, the GeForce GTX 580 3GB should be 51% quicker than the Radeon HD 4850 X2 512MB in general, because of its greater bandwidth. (explain)

GeForce GTX 580 3GB 192384 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 65280 (51%)

Texel Rate

The Radeon HD 4850 X2 512MB will be a little bit (more or less 1%) better at anisotropic filtering than the GeForce GTX 580 3GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 592 (1%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 580 3GB is a better choice, by far. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 17056 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 3GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year November 2010 Nov 7, 2008
Code Name GF110 R700
Memory 3072 MB 512 MB (x2)
Core Speed 772 MHz 625 MHz (x2)
Memory Speed 4008 MHz 1986 MHz (x2)
Power (Max TDP) 244 watts 250 watts
Bandwidth 192384 MB/sec 127104 MB/sec
Texel Rate 49408 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 512 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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