Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon HD 6950
IntroThe GeForce GTX 580 3GB has a GPU core speed of 772 MHz, and the 3072 MB of GDDR5 RAM runs at 1002 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.Compare those specs to the Radeon HD 6950, which comes with clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 1408 SPUs along with 88 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 580 3GB is 20% quicker than the Radeon HD 6950 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 6950 will be much (more or less 42%) better at texture filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateThe GeForce GTX 580 3GB is much (more or less 45%) faster with regards to AA than the Radeon HD 6950, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 580 3GB vs Radeon HD 6950”Nice Comparisson but What about Physics, 3D Capabilities are those only from NVidia I would be nice to have the features table including al of these stuffs
Thanks