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GeForce GTX 580 vs Radeon HD 4870 X2

Intro

The GeForce GTX 580 has a core clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specifications to the Radeon HD 4870 X2, which comes with a clock speed of 750 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Radeon HD 4870 X2 350 Watts
Difference: 106 Watts (43%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 X2 should in theory be a bit better than the GeForce GTX 580 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 38016 (20%)

Texel Rate

The Radeon HD 4870 X2 should be a lot (more or less 21%) more effective at AF than the GeForce GTX 580. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 10592 (21%)

Pixel Rate

The GeForce GTX 580 will be a lot (more or less 54%) better at FSAA than the Radeon HD 4870 X2, and also able to handle higher screen resolutions better. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 13056 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year November 2010 Aug 12, 2008
Code Name GF110 R700
Memory 1536 MB 1024 MB (x2)
Core Speed 772 MHz 750 MHz (x2)
Memory Speed 4008 MHz 3600 MHz (x2)
Power (Max TDP) 244 watts 350 watts
Bandwidth 192384 MB/sec 230400 MB/sec
Texel Rate 49408 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 512 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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