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GeForce GTX 580 vs Radeon HD 6950

Intro

The GeForce GTX 580 features a clock speed of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare those specifications to the Radeon HD 6950, which has a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon HD 6950 3240 points
Difference: 1716 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 200 Watts
GeForce GTX 580 244 Watts
Difference: 44 Watts (22%)

Memory Bandwidth

In theory, the GeForce GTX 580 should perform a little bit faster than the Radeon HD 6950 in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 6950 160000 MB/sec
Difference: 32384 (20%)

Texel Rate

The Radeon HD 6950 will be a lot (more or less 42%) more effective at anisotropic filtering than the GeForce GTX 580. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 20992 (42%)

Pixel Rate

The GeForce GTX 580 should be a lot (more or less 45%) more effective at full screen anti-aliasing than the Radeon HD 6950, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 11456 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 6950
Manufacturer nVidia AMD
Year November 2010 December 2010
Code Name GF110 Cayman Pro
Memory 1536 MB 1024 MB
Core Speed 772 MHz 800 MHz
Memory Speed 4008 MHz 5000 MHz
Power (Max TDP) 244 watts 200 watts
Bandwidth 192384 MB/sec 160000 MB/sec
Texel Rate 49408 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 512 1408
Texture Mapping Units 64 88
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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