Compare any two graphics cards:
GeForce GTX 570 vs Radeon HD 5850
IntroThe GeForce GTX 570 has a core clock speed of 732 MHz and a GDDR5 memory frequency of 950 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 40 ROPs.Compare all of that to the Radeon HD 5850, which makes use of a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 1440(288x5) SPUs as well as 72 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 570 should be a little bit faster than the Radeon HD 5850 overall. (explain)
Texel RateThe Radeon HD 5850 should be a bit (more or less 19%) more effective at texture filtering than the GeForce GTX 570. (explain)
Pixel RateThe GeForce GTX 570 is a lot (about 26%) better at anti-aliasing than the Radeon HD 5850, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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