Compare any two graphics cards:
GeForce GTX 570 vs Radeon HD 6750
IntroThe GeForce GTX 570 features a clock speed of 732 MHz and a GDDR5 memory speed of 950 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It features 480 SPUs, 60 TAUs, and 40 Raster Operation Units.Compare all that to the Radeon HD 6750, which makes use of a 40 nm design. AMD has set the core speed at 725 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this model. It features 720 SPUs along with 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 570 should theoretically be a lot better than the Radeon HD 6750 in general. (explain)
Texel RateThe GeForce GTX 570 will be a lot (more or less 68%) faster with regards to anisotropic filtering than the Radeon HD 6750. (explain)
Pixel RateThe GeForce GTX 570 will be much (more or less 152%) faster with regards to AA than the Radeon HD 6750, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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