Compare any two graphics cards:
GeForce GTX 465 vs GeForce GTX 570
IntroThe GeForce GTX 465 features core clock speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs as well as 44 Texture Address Units and 32 Rasterization Operator Units.Compare all of that to the GeForce GTX 570, which comes with a clock speed of 732 MHz and a GDDR5 memory speed of 950 MHz. It also makes use of a 320-bit memory bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 570 is 48% faster than the GeForce GTX 465 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 570 will be quite a bit (about 64%) better at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 570 is a lot (approximately 51%) better at FSAA than the GeForce GTX 465, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!