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GeForce GTX 470 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM works at a speed of 837 MHz on this card. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare that to the Radeon HD 4850 X2 512MB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 470 should be 5% quicker than the Radeon HD 4850 X2 512MB overall, due to its higher bandwidth. (explain)

GeForce GTX 470 133920 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 6816 (5%)

Texel Rate

The Radeon HD 4850 X2 512MB will be a lot (more or less 47%) more effective at texture filtering than the GeForce GTX 470. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 16008 (47%)

Pixel Rate

The GeForce GTX 470 is a lot (more or less 21%) better at anti-aliasing than the Radeon HD 4850 X2 512MB, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 4280 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year March 2010 Nov 7, 2008
Code Name GF100 R700
Memory 1280 MB 512 MB (x2)
Core Speed 607 MHz 625 MHz (x2)
Memory Speed 3348 MHz 1986 MHz (x2)
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 127104 MB/sec
Texel Rate 33992 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 448 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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