Compare any two graphics cards:
GeForce GTX 465 vs Radeon HD 4870 512MB
IntroThe GeForce GTX 465 features a GPU core clock speed of 607 MHz, and the 1024 MB of GDDR5 memory is set to run at 802 MHz through a 256-bit bus. It also is made up of 352 SPUs, 44 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 4870 512MB, which uses a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this particular card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4870 512MB should in theory perform a little bit faster than the GeForce GTX 465 in general. (explain)
Texel RateThe Radeon HD 4870 512MB is just a bit (approximately 12%) better at texture filtering than the GeForce GTX 465. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 465 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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