Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs GeForce GTX 465

Intro

The GeForce GTX 260 216SP 55 nm features a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 ROPs.

Compare all that to the GeForce GTX 465, which comes with a clock frequency of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is comprised of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce GTX 465 200 Watts
Difference: 29 Watts (17%)

Memory Bandwidth

The GeForce GTX 260 216SP 55 nm should theoretically perform a bit faster than the GeForce GTX 465 overall. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 9296 (9%)

Texel Rate

The GeForce GTX 260 216SP 55 nm is quite a bit (more or less 55%) better at anisotropic filtering than the GeForce GTX 465. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 14764 (55%)

Pixel Rate

The GeForce GTX 465 should be a little bit (approximately 20%) more effective at FSAA than the GeForce GTX 260 216SP 55 nm, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 3296 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 465
Manufacturer nVidia nVidia
Year December 22, 2008 May 2010
Code Name G200b GF100
Memory 896 MB 1024 MB
Core Speed 576 MHz 607 MHz
Memory Speed 1998 MHz 3208 MHz
Power (Max TDP) 171 watts 200 watts
Bandwidth 111888 MB/sec 102592 MB/sec
Texel Rate 41472 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 216 352
Texture Mapping Units 72 44
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield