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GeForce 9800 GX2 vs GeForce GTX 465

Intro

The GeForce 9800 GX2 comes with a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 465, which comes with a core clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is made up of 352 SPUs, 44 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 465 200 Watts
Difference: 3 Watts (2%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should be a lot faster than the GeForce GTX 465 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 25408 (25%)

Texel Rate

The GeForce 9800 GX2 is much (about 188%) more effective at texture filtering than the GeForce GTX 465. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 50092 (188%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 465 is a better choice, though not by far. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 224 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 465

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 465
Manufacturer nVidia nVidia
Year Mar 2008 May 2010
Code Name G92 GF100
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 607 MHz
Memory Speed 2000 MHz (x2) 3208 MHz
Power (Max TDP) 197 watts 200 watts
Bandwidth 128000 MB/sec 102592 MB/sec
Texel Rate 76800 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 128 (x2) 352
Texture Mapping Units 64 (x2) 44
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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