Compare any two graphics cards:
VS

GeForce GTX 465 vs Radeon HD 3850 X2

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory is set to run at a frequency of 802 MHz on this particular model. It features 352 SPUs as well as 44 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 3850 X2, which makes use of a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 RAM is set to run at a speed of 828 MHz on this particular card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3850 X2 should be 3% faster than the GeForce GTX 465 overall, due to its higher bandwidth. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 3392 (3%)

Texel Rate

The GeForce GTX 465 will be a lot (more or less 25%) better at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 5332 (25%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3850 X2 is superior to the GeForce GTX 465, but only just. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 1952 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year May 2010 Apr 4, 2008
Code Name GF100 RV670 PRO
Memory 1024 MB 512 MB (x2)
Core Speed 607 MHz 668 MHz (x2)
Memory Speed 3208 MHz 1656 MHz (x2)
Power (Max TDP) 200 watts (Unknown) watts
Bandwidth 102592 MB/sec 105984 MB/sec
Texel Rate 26708 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 352 320(64x5) (x2)
Texture Mapping Units 44 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield