Compare any two graphics cards:
GeForce GTX 465 vs Radeon HD 3850 X2
IntroThe GeForce GTX 465 comes with a clock speed of 607 MHz and a GDDR5 memory speed of 802 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 352 SPUs, 44 TAUs, and 32 Raster Operation Units.Compare all of that to the Radeon HD 3850 X2, which features a clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 3850 X2 should theoretically be a small bit faster than the GeForce GTX 465 overall. (explain)
Texel RateThe GeForce GTX 465 is much (more or less 25%) faster with regards to anisotropic filtering than the Radeon HD 3850 X2. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 3850 X2 is superior to the GeForce GTX 465, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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