Compare any two graphics cards:
GeForce GTX 460 SE vs GeForce GTX 465
IntroThe GeForce GTX 460 SE comes with a core clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 288 SPUs, 48 TAUs, and 32 ROPs.Compare those specs to the GeForce GTX 465, which features a GPU core clock speed of 607 MHz, and 1024 MB of GDDR5 RAM running at 802 MHz through a 256-bit bus. It also is made up of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 460 SE should perform a bit faster than the GeForce GTX 465 in general. (explain)
Texel RateThe GeForce GTX 460 SE is just a bit (approximately 17%) faster with regards to AF than the GeForce GTX 465. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 460 SE is superior to the GeForce GTX 465, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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