Compare any two graphics cards:
GeForce GTX 460 (OEM) vs GeForce GTX 465
IntroThe GeForce GTX 460 (OEM) features a GPU clock speed of 650 MHz, and the 1024 MB of GDDR5 RAM runs at 850 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 TAUs, and 32 ROPs.Compare those specs to the GeForce GTX 465, which makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory works at a speed of 802 MHz on this specific card. It features 352 SPUs along with 44 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 (OEM) should be 6% quicker than the GeForce GTX 465 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 460 (OEM) will be much (approximately 36%) better at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 460 (OEM) is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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