Compare any two graphics cards:
GeForce GT 450 (OEM) vs GeForce GTX 460 2GB
IntroThe GeForce GT 450 (OEM) makes use of a 40 nm design. nVidia has set the core speed at 790 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this particular card. It features 144 SPUs as well as 24 Texture Address Units and 24 ROPs.Compare all that to the GeForce GTX 460 2GB, which makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 RAM works at a speed of 900 MHz on this specific card. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 2GB should be just a bit faster than the GeForce GT 450 (OEM) overall. (explain)
Texel RateThe GeForce GTX 460 2GB is a lot (more or less 99%) faster with regards to anisotropic filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateThe GeForce GTX 460 2GB is just a bit (approximately 14%) better at full screen anti-aliasing than the GeForce GT 450 (OEM), and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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