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GeForce GTX 460 1GB vs GeForce GTX 460 2GB

Intro

The GeForce GTX 460 1GB features a clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 460 2GB, which comes with a core clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

Both cards have exactly the same texel fill rate, so in theory they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel rate, so theoretically they should perform equally good at at full screen anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460 1GB

Amazon.com

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GeForce GTX 460 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 1GB GeForce GTX 460 2GB
Manufacturer nVidia nVidia
Year July 2010 July 2010
Code Name GF104 GF104
Memory 1024 MB 2048 MB
Core Speed 675 MHz 675 MHz
Memory Speed 3600 MHz 3600 MHz
Power (Max TDP) 160 watts 160 watts
Bandwidth 115200 MB/sec 115200 MB/sec
Texel Rate 37800 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 336 336
Texture Mapping Units 56 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 460 1GB

Amazon.com

Check prices at:

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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