Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 4890 2GB
IntroThe GeForce GTX 460 1GB comes with a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon HD 4890 2GB, which comes with a clock frequency of 1000 MHz and a GDDR5 memory speed of 975 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4890 2GB should theoretically perform a small bit faster than the GeForce GTX 460 1GB in general. (explain)
Texel RateThe Radeon HD 4890 2GB is a little bit (approximately 6%) more effective at AF than the GeForce GTX 460 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 460 1GB is superior to the Radeon HD 4890 2GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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