Compare any two graphics cards:
GeForce GT 130 vs GeForce GT 210
IntroThe GeForce GT 130 uses a 55 nm design. nVidia has clocked the core speed at 500 MHz. The DDR2 memory runs at a speed of 250 MHz on this model. It features 48 SPUs along with 24 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the GeForce GT 210, which makes use of a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR3 memory runs at a frequency of 800 MHz on this particular card. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 210 should in theory be just a bit faster than the GeForce GT 130 overall. (explain)
Texel RateThe GeForce GT 130 will be quite a bit (approximately 155%) faster with regards to texture filtering than the GeForce GT 210. (explain)
Pixel RateThe GeForce GT 130 should be a lot (approximately 240%) more effective at full screen anti-aliasing than the GeForce GT 210, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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