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GeForce GTX 295 vs GeForce GTX 460 1GB

Intro

The GeForce GTX 295 features core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Compare that to the GeForce GTX 460 1GB, which features a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 295 289 Watts
Difference: 129 Watts (81%)

Memory Bandwidth

The GeForce GTX 295, in theory, should perform a lot faster than the GeForce GTX 460 1GB overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 108576 (94%)

Texel Rate

The GeForce GTX 295 will be much (about 144%) faster with regards to AF than the GeForce GTX 460 1GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 54360 (144%)

Pixel Rate

The GeForce GTX 295 will be quite a bit (approximately 49%) more effective at AA than the GeForce GTX 460 1GB, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 10656 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year January 8, 2009 July 2010
Code Name G200b GF104
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 675 MHz
Memory Speed 1998 MHz (x2) 3600 MHz
Power (Max TDP) 289 watts 160 watts
Bandwidth 223776 MB/sec 115200 MB/sec
Texel Rate 92160 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 240 (x2) 336
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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