Compare any two graphics cards:
GeForce 9800 GTX+ vs GeForce GTX 460
IntroThe GeForce 9800 GTX+ makes use of a 55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 memory works at a frequency of 1100 MHz on this specific card. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 460, which comes with GPU core speed of 675 MHz, and 768 MB of GDDR5 RAM running at 900 MHz through a 192-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 is 23% quicker than the GeForce 9800 GTX+ overall, because of its greater data rate. (explain)
Texel RateThe GeForce 9800 GTX+ should be quite a bit (approximately 25%) more effective at anisotropic filtering than the GeForce GTX 460. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 460 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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