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GeForce GTX 295 vs GeForce GTX 460

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this specific card. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.

Compare those specs to the GeForce GTX 460, which comes with GPU clock speed of 675 MHz, and 768 MB of GDDR5 RAM set to run at 900 MHz through a 192-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 24 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should perform quite a bit faster than the GeForce GTX 460 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 137376 (159%)

Texel Rate

The GeForce GTX 295 is quite a bit (more or less 144%) better at AF than the GeForce GTX 460. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 54360 (144%)

Pixel Rate

The GeForce GTX 295 will be quite a bit (about 99%) faster with regards to FSAA than the GeForce GTX 460, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 16056 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 460
Manufacturer nVidia nVidia
Year January 8, 2009 July 2010
Code Name G200b GF104
Memory 896 MB (x2) 768 MB
Core Speed 576 MHz (x2) 675 MHz
Memory Speed 1998 MHz (x2) 3600 MHz
Power (Max TDP) 289 watts 150 watts
Bandwidth 223776 MB/sec 86400 MB/sec
Texel Rate 92160 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 240 (x2) 336
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 192-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 295 vs GeForce GTX 460”
Mike Basford says:

Yep the 295 kicks butt.
mine is a EVGA 295 Co Op ftw.
I did try a gt 630 for a bit closer but no cigar.
192 bus width just won't beat 896 bus width.no mater what.
32256 Mpixel/sec is what counts
cuda what?

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