Compare any two graphics cards:
GeForce GT 450 (OEM) vs GeForce GTX 460 (OEM)
IntroThe GeForce GT 450 (OEM) uses a 40 nm design. nVidia has clocked the core speed at 790 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this model. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.Compare that to the GeForce GTX 460 (OEM), which comes with a core clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 (OEM) will be 13% faster than the GeForce GT 450 (OEM) in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 460 (OEM) is a lot (more or less 92%) better at anisotropic filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 460 (OEM) is superior to the GeForce GT 450 (OEM), though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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