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GeForce GTX 460 SE vs Radeon HD 4870 X2

Intro

The GeForce GTX 460 SE comes with core clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 288 SPUs as well as 48 Texture Address Units and 32 ROPs.

Compare all that to the Radeon HD 4870 X2, which has a core clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
Radeon HD 4870 X2 350 Watts
Difference: 200 Watts (133%)

Memory Bandwidth

The Radeon HD 4870 X2, in theory, should be much faster than the GeForce GTX 460 SE overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 121600 (112%)

Texel Rate

The Radeon HD 4870 X2 will be much (more or less 92%) better at anisotropic filtering than the GeForce GTX 460 SE. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 28800 (92%)

Pixel Rate

The Radeon HD 4870 X2 is just a bit (approximately 15%) faster with regards to FSAA than the GeForce GTX 460 SE, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 3200 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 SE Radeon HD 4870 X2
Manufacturer nVidia AMD
Year November 2010 Aug 12, 2008
Code Name GF104 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 650 MHz 750 MHz (x2)
Memory Speed 3400 MHz 3600 MHz (x2)
Power (Max TDP) 150 watts 350 watts
Bandwidth 108800 MB/sec 230400 MB/sec
Texel Rate 31200 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 288 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 460 SE vs Radeon HD 4870 X2”
Quad Damage says:

350 watts, oh my sh**!

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