Compare any two graphics cards:
GeForce 9500 GT DDR2 vs GeForce GTS 450 1GB
IntroThe GeForce 9500 GT DDR2 has a core clock speed of 550 MHz and a DDR2 memory speed of 500 MHz. It also uses a 128-bit bus, and makes use of a 65 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all of that to the GeForce GTS 450 1GB, which comes with clock speeds of 783 MHz on the GPU, and 902 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs as well as 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTS 450 1GB will be 261% faster than the GeForce 9500 GT DDR2 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTS 450 1GB will be quite a bit (more or less 185%) more effective at AF than the GeForce 9500 GT DDR2. (explain)
Pixel RateThe GeForce GTS 450 1GB is much (approximately 185%) better at full screen anti-aliasing than the GeForce 9500 GT DDR2, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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