Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GTS 450 1GB
IntroThe GeForce 9600 GSO 512MB has a GPU core clock speed of 650 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the GeForce GTS 450 1GB, which comes with a core clock frequency of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 450 1GB, in theory, should be a little bit faster than the GeForce 9600 GSO 512MB overall. (explain)
Texel RateThe GeForce 9600 GSO 512MB is a lot (about 25%) better at AF than the GeForce GTS 450 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTS 450 1GB is a better choice, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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