Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GT 440 3GB
IntroThe GeForce 9600 GSO 384MB uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 RAM is set to run at a speed of 800 MHz on this particular card. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.Compare all of that to the GeForce GT 440 3GB, which comes with a GPU core clock speed of 594 MHz, and 3072 MB of GDDR3 RAM running at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 3GB, in theory, should perform just a bit faster than the GeForce 9600 GSO 384MB in general. (explain)
Texel RateThe GeForce 9600 GSO 384MB should be quite a bit (more or less 85%) better at AF than the GeForce GT 440 3GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 440 3GB is superior to the GeForce 9600 GSO 384MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!