Compare any two graphics cards:
VS

GeForce GT 440 1.5GB vs Radeon HD 3870 512MB

Intro

The GeForce GT 440 1.5GB features core speeds of 594 MHz on the GPU, and 900 MHz on the 1536 MB of GDDR3 memory. It features 144 SPUs as well as 24 Texture Address Units and 24 Rasterization Operator Units.

Compare those specs to the Radeon HD 3870 512MB, which features core speeds of 775 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Radeon HD 3870 512MB 106 Watts
Difference: 50 Watts (89%)

Memory Bandwidth

Performance-wise, the Radeon HD 3870 512MB should in theory be much better than the GeForce GT 440 1.5GB overall. (explain)

Radeon HD 3870 512MB 57600 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 14400 (33%)

Texel Rate

The GeForce GT 440 1.5GB is a bit (more or less 15%) faster with regards to anisotropic filtering than the Radeon HD 3870 512MB. (explain)

GeForce GT 440 1.5GB 14256 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 1856 (15%)

Pixel Rate

The GeForce GT 440 1.5GB will be a little bit (approximately 15%) better at full screen anti-aliasing than the Radeon HD 3870 512MB, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GT 440 1.5GB 14256 Mpixels/sec
Radeon HD 3870 512MB 12400 Mpixels/sec
Difference: 1856 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 440 1.5GB Radeon HD 3870 512MB
Manufacturer nVidia AMD
Year October 2010 Nov 19, 2007
Code Name GF106 RV670 XT
Memory 1536 MB 512 MB
Core Speed 594 MHz 775 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 56 watts 106 watts
Bandwidth 43200 MB/sec 57600 MB/sec
Texel Rate 14256 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 144 320(64x5)
Texture Mapping Units 24 16
Render Output Units 24 16
Bus Type GDDR3 GDDR3
Bus Width 192-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield