Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GT 430 1GB
IntroThe GeForce 9400 GT 256MB features a GPU core clock speed of 550 MHz, and the 256 MB of GDDR2 memory is set to run at 400 MHz through a 128-bit bus. It also features 16 Stream Processors, 8 TAUs, and 4 Raster Operation Units.Compare all of that to the GeForce GT 430 1GB, which uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific card. It features 96 SPUs along with 16 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 430 1GB will be 125% quicker than the GeForce 9400 GT 256MB in general, due to its higher data rate. (explain)
Texel RateThe GeForce GT 430 1GB will be a lot (more or less 155%) better at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GT 430 1GB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!