Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs GeForce GT 315
IntroThe GeForce 8600 GT 512MB GDDR3 makes use of a 80 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 memory runs at a frequency of 700 MHz on this specific card. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare all of that to the GeForce GT 315, which comes with a clock speed of 625 MHz and a DDR3 memory frequency of 790 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 48 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 315 should in theory be a small bit superior to the GeForce 8600 GT 512MB GDDR3 overall. (explain)
Texel RateThe GeForce GT 315 is a bit (more or less 16%) more effective at AF than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GT 315 is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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