Compare any two graphics cards:
GeForce GT 210 vs GeForce GT 430 1GB
IntroThe GeForce GT 210 has a GPU core clock speed of 589 MHz, and the 512 MB of DDR3 RAM is set to run at 800 MHz through a 64-bit bus. It also features 16 Stream Processors, 8 TAUs, and 4 ROPs.Compare that to the GeForce GT 430 1GB, which has GPU clock speed of 700 MHz, and 1024 MB of GDDR3 RAM running at 900 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 16 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 430 1GB is 125% quicker than the GeForce GT 210 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GT 430 1GB should be much (about 138%) more effective at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateThe GeForce GT 430 1GB will be just a bit (about 19%) better at FSAA than the GeForce GT 210, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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