Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs GeForce GT 315
IntroThe GeForce 9500 GT 512MB GDDR3 comes with a GPU core clock speed of 550 MHz, and the 512 MB of GDDR3 memory is set to run at 800 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the GeForce GT 315, which makes use of a 40 nm design. nVidia has clocked the core frequency at 625 MHz. The DDR3 RAM works at a frequency of 790 MHz on this specific card. It features 48 SPUs as well as 16 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9500 GT 512MB GDDR3, in theory, should perform a little bit faster than the GeForce GT 315 overall. (explain)
Texel RateThe GeForce GT 315 will be a small bit (about 14%) better at AF than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateThe GeForce GT 315 should be a small bit (more or less 14%) more effective at anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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