Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GT 430
IntroThe GeForce 8600 GT 512MB DDR2 has a GPU core speed of 540 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all that to the GeForce GT 430, which uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this model. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 430 will be 125% faster than the GeForce 8600 GT 512MB DDR2 overall, due to its greater data rate. (explain)
Texel RateThe GeForce GT 430 should be a lot (approximately 30%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe GeForce 8600 GT 512MB DDR2 should be much (about 54%) better at FSAA than the GeForce GT 430, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!