Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GT 430
IntroThe GeForce 8300 GS (OEM) comes with a core clock frequency of 450 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 64-bit memory bus, and makes use of a 80 nm design. It features 8 SPUs, 4 TAUs, and 2 Raster Operation Units.Compare all that to the GeForce GT 430, which has a clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It features 96 SPUs, 16 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 430 will be 350% faster than the GeForce 8300 GS (OEM) in general, because of its greater data rate. (explain)
Texel RateThe GeForce GT 430 should be quite a bit (about 522%) better at AF than the GeForce 8300 GS (OEM). (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GT 430 is superior to the GeForce 8300 GS (OEM), by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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