Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce GT 430
IntroThe GeForce 8800 GT 256MB makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory works at a speed of 700 MHz on this model. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the GeForce GT 430, which features a core clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 96 SPUs, 16 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GT 256MB should theoretically be much faster than the GeForce GT 430 in general. (explain)
Texel RateThe GeForce 8800 GT 256MB should be a lot (about 200%) faster with regards to texture filtering than the GeForce GT 430. (explain)
Pixel RateThe GeForce 8800 GT 256MB is much (about 243%) more effective at FSAA than the GeForce GT 430, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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