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GeForce 9500 GT DDR2 vs GeForce GT 430

Intro

The GeForce 9500 GT DDR2 features core speeds of 550 MHz on the GPU, and 500 MHz on the 256 MB of DDR2 RAM. It features 32 SPUs as well as 16 TAUs and 8 ROPs.

Compare those specs to the GeForce GT 430, which has clock speeds of 700 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 96 SPUs as well as 16 TAUs and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT DDR2 50 Watts
GeForce GT 430 60 Watts
Difference: 10 Watts (20%)

Memory Bandwidth

Theoretically speaking, the GeForce GT 430 should be quite a bit faster than the GeForce 9500 GT DDR2 in general. (explain)

GeForce GT 430 28800 MB/sec
GeForce 9500 GT DDR2 16000 MB/sec
Difference: 12800 (80%)

Texel Rate

The GeForce GT 430 is much (approximately 27%) better at anisotropic filtering than the GeForce 9500 GT DDR2. (explain)

GeForce GT 430 11200 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 2400 (27%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 9500 GT DDR2 is the winner, by far. (explain)

GeForce 9500 GT DDR2 4400 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 1600 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 GeForce GT 430
Manufacturer nVidia nVidia
Year July 2008 October 2010
Code Name G96a GF108
Memory 256 MB 512 MB
Core Speed 550 MHz 700 MHz
Memory Speed 1000 MHz 1800 MHz
Power (Max TDP) 50 watts 60 watts
Bandwidth 16000 MB/sec 28800 MB/sec
Texel Rate 8800 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 32 96
Texture Mapping Units 16 16
Render Output Units 8 4
Bus Type DDR2 GDDR3
Bus Width 128-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 314 million 585 million
Bus PCIe x16 2.0, PCI PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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