Compare any two graphics cards:
GeForce GT 430 vs Radeon HD 3650
IntroThe GeForce GT 430 comes with a GPU core clock speed of 700 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 128-bit bus. It also is made up of 96 SPUs, 16 Texture Address Units, and 4 ROPs.Compare all of that to the Radeon HD 3650, which has GPU clock speed of 725 MHz, and 1024 MB of GDDR4 memory running at 800 MHz through a 128-bit bus. It also is comprised of 120(24x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 430 should be 13% quicker than the Radeon HD 3650 in general, due to its higher data rate. (explain)
Texel RateThe GeForce GT 430 should be a lot (about 93%) better at anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateThe Radeon HD 3650 should be just a bit (approximately 4%) better at anti-aliasing than the GeForce GT 430, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GT 430 vs Radeon HD 3650”[...] than the 3650 The 430 uses less power also. This is the only bench mark I could find for the two. GeForce GT 430 vs Radeon HD 3650 – Performance Comparison Benchmarks @ Hardware Compare As for the others, you can find them here. PassMark Software - Video Card Benchmark Charts GT 430 [...]