Compare any two graphics cards:
GeForce GT 220 GDDR3 vs GeForce GT 430 (OEM)
IntroThe GeForce GT 220 GDDR3 has a clock frequency of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 48 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all that to the GeForce GT 430 (OEM), which comes with GPU clock speed of 700 MHz, and 2048 MB of GDDR3 memory set to run at 900 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 16 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 220 GDDR3, in theory, should perform a little bit faster than the GeForce GT 430 (OEM) in general. (explain)
Texel RateThe GeForce GT 430 (OEM) is a small bit (more or less 12%) more effective at AF than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 220 GDDR3 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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