Compare any two graphics cards:
GeForce GT 315 vs GeForce GT 430 (OEM)
IntroThe GeForce GT 315 makes use of a 40 nm design. nVidia has clocked the core speed at 625 MHz. The DDR3 memory works at a frequency of 790 MHz on this specific card. It features 48 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce GT 430 (OEM), which makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this particular model. It features 96 SPUs as well as 16 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 430 (OEM) will be 14% quicker than the GeForce GT 315 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 430 (OEM) should be a little bit (about 12%) faster with regards to anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateThe GeForce GT 315 is quite a bit (more or less 79%) better at FSAA than the GeForce GT 430 (OEM), and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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