Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce GT 420
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 RAM runs at a frequency of 700 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare that to the GeForce GT 420, which has a GPU core clock speed of 700 MHz, and 2048 MB of GDDR3 memory set to run at 900 MHz through a 128-bit bus. It also is made up of 48 Stream Processors, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 420 is 29% quicker than the GeForce 8600 GT 1GB GDDR3 overall, due to its higher data rate. (explain)
Texel RateThe GeForce 8600 GT 1GB GDDR3 will be a lot (more or less 54%) faster with regards to AF than the GeForce GT 420. (explain)
Pixel RateThe GeForce 8600 GT 1GB GDDR3 should be a lot (approximately 54%) more effective at AA than the GeForce GT 420, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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