Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GT 420
IntroThe GeForce 9500 GT 1GB GDDR3 makes use of a 55 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 memory works at a frequency of 800 MHz on this particular model. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specifications to the GeForce GT 420, which features GPU clock speed of 700 MHz, and 2048 MB of GDDR3 RAM set to run at 900 MHz through a 128-bit bus. It also is comprised of 48 SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the GeForce GT 420 should be 13% quicker than the GeForce 9500 GT 1GB GDDR3 in general, because of its greater data rate. (explain)
Texel RateThe GeForce 9500 GT 1GB GDDR3 will be much (about 57%) better at AF than the GeForce GT 420. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 9500 GT 1GB GDDR3 is superior to the GeForce GT 420, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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