Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce GT 420
IntroThe GeForce 8800 GTS (G80) 640MB features a core clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also uses a 320-bit bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specs to the GeForce GT 420, which uses a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this particular card. It features 48 SPUs along with 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G80) 640MB should theoretically be quite a bit better than the GeForce GT 420 in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB is much (more or less 340%) faster with regards to texture filtering than the GeForce GT 420. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 8800 GTS (G80) 640MB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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