Compare any two graphics cards:
GeForce GT 340 vs Radeon HD 3870 512MB
IntroThe GeForce GT 340 comes with a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 96 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare those specs to the Radeon HD 3870 512MB, which comes with GPU clock speed of 775 MHz, and 512 MB of GDDR3 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 3870 512MB should theoretically be just a bit better than the GeForce GT 340 in general. (explain)
Texel RateThe GeForce GT 340 should be a lot (about 42%) more effective at anisotropic filtering than the Radeon HD 3870 512MB. (explain)
Pixel RateThe Radeon HD 3870 512MB should be quite a bit (more or less 182%) more effective at anti-aliasing than the GeForce GT 340, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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