Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 4850 2GB
IntroThe GeForce GT 340 1GB comes with core speeds of 550 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 96 SPUs as well as 32 Texture Address Units and 8 ROPs.Compare that to the Radeon HD 4850 2GB, which features GPU core speed of 625 MHz, and 2048 MB of GDDR4 RAM set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4850 2GB should perform a bit faster than the GeForce GT 340 1GB in general. (explain)
Texel RateThe Radeon HD 4850 2GB is a lot (about 42%) faster with regards to anisotropic filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe Radeon HD 4850 2GB is quite a bit (approximately 127%) more effective at full screen anti-aliasing than the GeForce GT 340 1GB, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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