Compare any two graphics cards:
GeForce GT 310 vs GeForce GT 340 1GB
IntroThe GeForce GT 310 comes with a clock speed of 589 MHz and a DDR2 memory speed of 1000 MHz. It also makes use of a 64-bit memory bus, and uses a 40 nm design. It features 16 SPUs, 8 TAUs, and 4 ROPs.Compare those specifications to the GeForce GT 340 1GB, which has a GPU core clock speed of 550 MHz, and 1024 MB of GDDR5 RAM running at 850 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 340 1GB should be quite a bit faster than the GeForce GT 310 overall. (explain)
Texel RateThe GeForce GT 340 1GB should be quite a bit (about 274%) better at texture filtering than the GeForce GT 310. (explain)
Pixel RateThe GeForce GT 340 1GB is a lot (more or less 87%) more effective at full screen anti-aliasing than the GeForce GT 310, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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