Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 6750
IntroThe GeForce GT 340 1GB comes with a GPU core speed of 550 MHz, and the 1024 MB of GDDR5 memory is set to run at 850 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 32 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 6750, which uses a 40 nm design. AMD has clocked the core speed at 725 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific model. It features 720 SPUs along with 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6750 should theoretically be a small bit faster than the GeForce GT 340 1GB in general. (explain)
Texel RateThe Radeon HD 6750 will be a lot (approximately 48%) more effective at anisotropic filtering than the GeForce GT 340 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6750 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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