Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 6770
IntroThe GeForce GT 340 1GB makes use of a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 RAM works at a speed of 850 MHz on this specific model. It features 96 SPUs as well as 32 TAUs and 8 ROPs.Compare all of that to the Radeon HD 6770, which has a core clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 800 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6770 should theoretically perform much faster than the GeForce GT 340 1GB overall. (explain)
Texel RateThe Radeon HD 6770 is much (more or less 105%) faster with regards to texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6770 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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