Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 3470 256MB
IntroThe GeForce GT 320 has core speeds of 540 MHz on the GPU, and 790 MHz on the 1024 MB of GDDR3 RAM. It features 72 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the Radeon HD 3470 256MB, which makes use of a 55 nm design. AMD has clocked the core speed at 800 MHz. The DDR2 RAM works at a frequency of 950 MHz on this card. It features 40(8x5) SPUs along with 4 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 3470 256MB should be a bit faster than the GeForce GT 320 in general. (explain)
Texel RateThe GeForce GT 320 is a lot (more or less 305%) faster with regards to texture filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateThe GeForce GT 320 will be much (about 35%) better at anti-aliasing than the Radeon HD 3470 256MB, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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