Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Radeon HD 5830
IntroThe GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 RAM is set to run at a frequency of 500 MHz on this model. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare those specs to the Radeon HD 5830, which comes with a clock frequency of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 1120(224x5) SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5830 should perform a lot faster than the GeForce 9600 GSO ASUS 512 overall. (explain)
Texel RateThe Radeon HD 5830 will be quite a bit (about 70%) better at anisotropic filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5830 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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